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Earlier this year, Apple released its list of top iPhone apps at the one billion download mark. Downloads just hit two billion, making Apple’s “All-Time” Top Apps label even sillier than it was at the time — but that aside, it’s a very interesting list and there are a lot of good lessons to be learned from it.

When iShoot launched in October, business was slow for a while. And then Nicholas found some spare time to code a free version of the picsart apk download – iShoot Lite, which he released January. Here’s how that helped: Inside iShoot Lite he advertised the $3, full version of iShoot. Users downloaded the free version 2.4 million times. And that led 320,000 satisfied iShoot Lite players to pay for iShoot.

Mac programs are written in Objective-C Apple also introduced a special abstraction API for Objective-C called Cocoa Touch for iPhone (and iPod Touch) development.

You want to be sure you have a way to track the downloads of your App in the App Stores/Markets. Tracking the number of downloads is important as you prepare for future promotions, as well as revenue streams from advertising opportunities. The more downloads you have, the more valuable you are to advertising partners. This is a great way to help monetize your app!

Usually, in mobile device development, your audience is a person on the go. People who use mobile applications want to have quick interactions. They absolutely don’t want to write a Word document on the go. They want to do useful things by just pressing a button or two.

Get the proper equipment, such as computers, cameras, digital audio workstation, word processors or graphic design software and a high speed internet connection.

Isn’t it time to share your expertise and reach your mobile consumers before your competition? It’s your responsibility to make it easy for them to connect with you!